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What amazing work! Congratulations! I can't wait for the final release!

Is there any chance of an NES version coming out?

Here is my gameplay:

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first of all, I love the graphics.

As for the gameplay, and comparing it to Ninja Gaiden, I see a big problem with your sword attack: there's a delay for the hitbox to come out, and makes the gameplay frustrating. This delay caused me to keep getting hit since my sword hitbox would not come out in time even though I pressed the button before colliding with enemies. Your other abilities seem to have the same delay, which I think really hurts the gameplay.

This reminded me of how your attacks works in classic Castlevania, but in those games you can clearly see the character winding up before attacking and they have a slower pace. Idk if this was the intend for Eclipse Blade, but since it looks so similar to Ninja Gaiden, I believe most people will find this delay in your attacks very counterintuitive, get hit a lot and feel it's unfair. 

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Whether to have attack startup delay or not has actually been a pretty important question throughout EB’s development, and I’ve been going back and forth on it myself.

For now I’ve been using the version with some startup delay, but this is definitely not final, and both versions are already set up in the code. I’ll keep testing the feel and watching the feedback.

Thanks a lot for the detailed feedback!

Update: As of version 0.21.6, the startup delay on katana swings and skill attacks has been removed.